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Elden Ring_ Nightreign is getting a new 'high difficulty mode' in September, including an 'endless b

Published on December 08, 2025

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Back in 2024, as the soulslike difficulty discourse once again reared its silly head, director Hidetaka Miyazaki said FromSoft "could just crank the [[link]] difficulty down," but warned that doing so "." That doesn't seem to be a concern going the other direction, though, as Bandai Namco says a new "high-difficulty challenge mode" called is coming to Elden Ring: Nightreign in September.

Now, before we get too far into this, I know, Elden Ring and Elden Ring: Nightreign are two very different experiences: One an almost entirely solo soulslike, the other a co-op focused extraction game. So the analogy isn't exact—difficulty becomes less of a pressing issue when you're travelling with your own personal Let Me Solo Her—but even so I find the whole "We can't go down, but we can sure as hell go up" approach quite funny.

Anyway, Deep of Night is "designed for seasoned players who have navigated through the Night many times," Bandai said. Enemies will be stronger than in other modes, and players won't be able to target specific Nightlords when they set out—you'll get who you get, and good luck to you.

"Ongoing terrain changes are not reflected," Bandai said, which I assume means Shifting Earth modifiers are off the table, and there will be new items exclusive to the Deep of Night mode, including "Depths Relics" and weapons with multiple new—"but also detrimental"—effects. Hey, the Nightlord giveth, and the Nightlord taketh away.

If all of this is ringing a bell, it's likely because you read about some earlier this month that uncovered information on the Deep [[link]] of Night mode, including that it will have five "depths," each with 999 ratings—a system seemingly similar to the one FromSoft used for Armor Core 6.

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