It's been confirmed for a while [[link]] that the Final Fantasy 14, which reached its 10th year recently, has been a for Square Enix's balance sheets. That was as per a fiscal report ending in March 2024 (the pre-Dawntrail times) that saw it making up 68.4% of its operating profits.
This was then confirmed again, when a report for the first half of the fiscal year ending in March 2025 (the post-Dawntrail times) said that it was, uh, , forming part of an MMO segment that raked in ¥13.1 billion (about $86 million) for the company (while its "HD games" segment lost it ¥1.2 billion, or $7.8 million).
Well, I am once more here to report that Final Fantasy 14 is continuing to do exceptionally well in yet another set of financial reportage—but this time the Snazzy! Because this is a summary, there aren't any numbers to go off for FF14 specifically, but Square says the segment's been doing just as well—better, even.
"In the MMO (Massively Multiplayer Online) Game sub-segment, net sales and operating income rose compared with [[link]] the same period of the previous fiscal year on the launch of 'FINAL FANTASY XIV: Dawntrail,' the latest expansion pack for 'FINAL FANTASY XIV.'" For reference, 's report saw the segment pulling in ¥19.3 billion (approx. $126 million) in operating income, and ¥47.3 billion (around $310 million) in net sales, so Dawntrail is making more than that.
The answer is "maybe". Most of FF14's current major issues affect what I'll call 'caught up' players—folks who've been subbed and playing for years, and have exhausted its reams of content. I still maintain that this MMO is a and worth playing if you haven't, because you still have 10 years of solid RPG storytelling to chip through, and Square's savvy design structure has made it all relevant and playable—with its earliest foibles receiving a new coat of paint in Endwalker. The new-player honeymoon period lasts for hundreds of hours, so it's a worthwhile journey even if Square continues to stumble about for the next couple of years.
As for the illusion of success, well, it should be pointed out that everyone—myself included—felt pretty dang hyped for Dawntrail. The start of a new story arc and a shiny were all major draws to, you know, buy the thing and bump that operating income number up significantly.
This is not to say it's all doom and gloom, though. What Square Enix's Creative Studio 3 faces at the moment is a slow and insidious problem—one that will be stop-gapped by the release of 7.2 in March, which'll include a meaty batch of content for the game's currently-starved casual-to-midcore playerbase. Should it have taken over 200 days for the statistical majority of your players to have something to do? No, but it'll be there.
It's for this reason that I think Dawntrail'll continue to pull in numbers, as well. I don't raid, so my subscription is basically a tax I pay to keep on roleplaying with my mates—and I'm otherwise not touching the game—but I'll be getting with glee.
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