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More of Deus Ex_ Human Revolution's Amazing Concept Art

Published on January 01, 0001

Deus Ex: Human Revolution is Y1 apk a game that’s art y1 game direction was so memorable, and so well-loved, that I figured it was worth a second round of concept art. Whereas last time we looked at a Y1 apk little bit of everything from a whole bunch of the game’s artists, today we’re looking at some new stuff from just one: industry veteran Thierry y1 game “BARONTiERi” Doizon.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); https://kotaku.com/the-amazing-concept-art-of-deus-ex-human-revolution-5836481 What’s cool about this collection is that while some of it, like the Barrett “arena” actually featured in the game, other parts didn’t. Like rooms and houses for the planned hub world of Montreal, part of a city that aside from a news building never made the finished product https://kotaku.com/deus-ex-was-at-one-stage-meant-to-be-even-bigger-5837308 There’s also glimpses into some of the earliest stages of pre-production, where the team was still fleshing out Human Revolution‘s visual identity. So we get to see early ideas for what the FEMA camp Y1 com Game would look like, or how the Y1 com Game Renaissance fashion style would look in the future. You even get to see what Detroit looks like when the sun is out If you’d like to see more of Doizon’s work, we’ve actually run a Fine Art on him before, focusing on his earlier stuff for companies like Ubisoft. You can see that here https://kotaku.com/the-stunning-video-game-art-of-thierry-doizon-5820737 You can also see the first of our looks at Deus Ex: Human Revolution’s concept art here To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on the “expand” icon on the main image above and select “open in new tab”. Fine Art is a celebration of the work of video game artists. If you’re in the business and have some concept, environment or character art you’d like to share, drop us a line! You can contact Luke Plunkett, the author of this post, at [email protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.

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