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Valve signed a deal for Counter-Strike 2 in 2003 because they were 'running on fumes', and Gabe Newe

Published on December 09, 2025

As part of Half-Life 2's 20th anniversary Valve has released a new documentary on the making of the game, a period that was arguably also the making of the company. A significant thread in the story is not just the difficult development of the game itself, but Valve's major legal battle with Vivendi over these years.

Vivendi, through subsidiary Sierra Entertainment, had published the original Half-Life and owned the IP, but had overstepped its bounds by selling Counter-Strike (a Half-Life mod) in Asia without Valve's knowledge. To cut a long story short, a huge legal fight kicks off, with Valve looking to regain control of Half-Life, and the much larger Vivendi simply looking to bully Valve out of the IP and employing seriously nasty tactics (like making Gabe Newell's then-wife part of the lawsuit).

Half-Life 2: 20th Anniversary Documentary - YouTube Half-Life 2: 20th Anniversary Documentary - YouTube

With Vivendi's lawyers circling, and Half-Life 2 still some way from shipping, Valve needed an influx of cash to keep the lights on. "I immediately started chasing another publisher," says Lynch. "And we were able to get a deal done with another publisher for Counter-Strike 2. When we got the deal done Gabe at that point was super into knives and as the deal gift for the parties he built a knife that was inscribed Counter-Strike 2."

Newell's knife obsession is well-known, though the fact he built a custom Counter-Strike 2 knife (shown in the video) is new: Wonder what that thing would fetch on the community market? Lynch roughly dates the deal to May 2003 though doesn't specify which publisher this was, but a reasonable guess would be Electronic Arts, which did end up distributing Half-Life 2 at retail (though the game would end up primarily sold on Steam). Which may also be why the publisher [[link]] got cold feet at some point down the line.

"So the deal structure was, after we [[link]] ship Half-Life 2, if you decide that you don't want to keep moving forward then you can just decide to terminate the deal and we'll pay the money back," says Lynch. "That ended up happening. So… maybe a good choice, because it took us a long time to ship Counter-Strike 2."

Lynch can't help but smile at the memory, and it's clear why: "Through some more depositions Vivendi figured out that we'd gotten this new infusion of capital, and kind of lost their mind trying to figure out how did that happen? Because clearly part of their strategy was running us out of money."

Spoiler alert: Vivendi did not, in fact, run Valve out of money. The lawsuit would end in complete vindication for Valve in April 2005, with a settlement that saw Vivendi stop distributing Valve's games at retail and the licenses in question returning to Valve.

At which point, clearly, Valve decided to take 20 years to actually develop . I jest of course: It's likely that the game Lynch refers to as Counter-Strike 2 is what ultimately became 2004's Counter-Strike: Source. Co-developed by Valve and Turtle Rock, this was the first Counter-Strike built on the Source engine and would initially ship as part of Half-Life 2 retail bundles before a standalone release.

The whole documentary is worth a watch for nuggets like these, from staff days out photographing cranes to Gabe Newell's wider thoughts on the future for the Half-Life series. Heck, there might even be a tease for what's to come in there: "I think that Half-Life represents a tool we have," , "and promises made to customers."

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